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Future Workplace Turns to VALEIRA for General Electric/Crotonville Presentation Design

 In Client Press Releases

Future Workplace LLC has just announced their role in the GE Crotonville Leading and Learning 2014 Summit. Members of Future Workplace are delivering exciting interactive presentations to the Summit's attendees.

Check out GE's site devoted to their Leading and Learning 2014 Summit.

Future Workplace came to VALEIRA to design their entire presentation which also included the development of four mobile learning activities to engage the GE crowd during their presentation.

The mobile activity was created using a responsive HTML5 layout that is viewable and scalable for any device crowd-members may be using.

Want to see it for yourself? View the activity in its entirety right here.

The activities are as follows:

1) Five Generations Exercise

STEP 1: Navigate to HTTP://WWW.VALEIRA.NET/FWP/ECARDS/
STEP 2: Flip a card to unveil a question.

2) Mobile Exercise

STEP 1: Navigate to HTTP://B.SOCRATIVE.COM
STEP 2: Log in
STEP 3: Enter Access Code
STEP 4: Answer Questions

3) Social Exercise

STEP 1: Read the following scenario:

MTR is a 50-year-old multi-national public company with 40,000 employees headquartered in the U.S. Historic business is automotive motors – a shrinking market; 5 years ago created a special projects team in a remote location to come up with growth products. OctoDrone is the significant child of that project and recently received a global contract to deliver packages for a major online retailer. Now that OctoDrone has a major global contract to fulfill, the team of 500 people who worked on product development will need the resources of the entire global workforce to fulfill the demanding contract.

STEP 2: Choose one of the following challenges:

CHALLENGE 1: ACTIVIST ATTACK
CHALLENGE 2: WORKFORCE PLAN
CHALLENGE 3: BRAND REPUTATION

STEP 3: Discuss in your group and devise a solution to your chosen challenge.

STEP 4: Select a spokesperson to share challenge and proposed solution with all participants.

4) Gamification Exercise

STEP 1: Join both hands with people in close proximity to you. Both hands must be in a game, but can be in different games.
STEP 2: Play ‘massively multi-player thumb-wrestling’ (MMTW)
STEP 3: Discuss emotions that occurred while either watching the Ted Talk video or while playing MMTW.

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